“Modern visitors need to be entertained- they will drift away unless museums can connect with them…”
Fiammetta Rocco,  The Economist

What if you could visit ancient Rome?

Radical VR offers museum visitors a front-row seat to a gladiator match in the Roman Colosseum. Using the latest in Virtual Reality technology, we take you on a tour of one of the most significant pieces of architecture of the ancient world! As you wander through the structure and into the bloody battles on the Colosseum floor, you will learn about the history of this iconic building and some of the incredible feats of Roman engineering that made the stadium of 50, 000 possible.

It’s an unforgettable experience which will enhance any exhibit focusing on ancient civilizations.  Contact us today to find out how you can add the Colosseum Lives to your musuem.

Ready to start?  Contact us!


Why Museums?

Have you ever dreamed of travelling to a distant time and place and watching history unfold first-hand? What if it were possible to transport your visitors to that time?

With the help of advanced VR technology, we can offer your visitors a first-class ticket to other times and other worlds!


  • By offering exciting and educational exhibits, we can help increase your traffic and museum attendance.
  • Grab your audience! By bringing  ancient worlds and far-off places back to life in vivid detail, we encourage visitor interactivity and participation.


Radical VR can keep your museum at the forefront of technology. VR technology is set to explode in the consumer market with the arrival of the VR headsets like the Oculus Rift and Sony Morpheus. Radical Impact uses the Rift as a portal into other worlds. Unlike traditional touch-screen exhibits, viewers feel as though they are actually in that world. It’s the kind of experience that stays with them and keeps them coming back time and again.

Bring Colosseum Lives to your museum


About the team

Radical VR is part of Radical Impact, an animation studio with over seven years of experience working with 3D animation. We are a small studio based in Toronto, interested in exploring the new possibilities of VR technology.

Our background is primarily in creating historical animation and visualization for documentary films. Historical accuracy has always been critical during these projects. When working on a World War II series our artists went to great lengths to ensure the correct aircraft took part in specific aerial battles.

We strive to bring that same level of attention to detail to educational VR experiences.

If you can dream it, we can build it.

VR technology opens up a whole new world of possibilities for your museum. In addition to our ready-made solutions, Radical VR can create custom experiences to thrill your visitors!

We can take them on a tour of the Titanic, sitting deep on the ocean’s bottom, or to the International Space Station floating high above the Earth. They can watch the rise of the Egyptians pyramids or explore the marvels of unbuilt cities of the future.

Our company has a decade of experience producing detailed 3D animation and architectural visualizations. We know the importance of being historically accurate. Doing our research and getting the detals right is crucial to keeping viewers engaged. When partnering with museums, we naturally strive to use their deep knowledge and historical research to educate as well as entrain audiences by staying true-to-life.

Talk to us about your custom exhibit needs

Ready to start? Get in touch!

We are a studio based in Toronto and are always looking to partner with museums to bring VR experiences to new audiences. If you think your institution would be a good fit, please contact us to start the discussion.


T: 1-877-458-2767

E: info@radimpact.com


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What is the educational benefit of VR?

We have two main advantages over a textbook, a documentary film or other traditional forms of education.

First, the viewer is fully immersed in the experience. They can move around, hear the sounds of ancient Rome, look up at the stands to see and hear the crowd. They can walk up to the gladiators and see the sun glinting off their armour. When the mind is tricked into believing that this is a real place, the viewer feels more invested and has a desire to learn about it. Human minds are good at remembering real places, so the better the simulation is the more it’s going to stay with the viewer.

And because they can wander around freely, choosing to take in bits of historical information at their own pace, the learning never feels forced. We feel strongly that giving the viewer agency makes them more receptive to getting information and more likely to retain it.
How realistic is the Colosseum that you portray.

We’ve done our utmost to research this period of ancient Rome and to remain true to facts. The Colosseum that you see if how it would have looked when it was is use for gladiatorial fights in 80AD.

The clothing of the Roman citizens as well as the gladiators is historically accurate, as are the weapons and fighting styles of the gladiators inside the arena. We’re committed to getting the details right.

How long does the experience last?

You are free to wander around as long as you’d like, but for most people about 5-10 minutes should be good amount of time.

Isn’t VR just a gimmick?

Absolutely not. The technology has now matured to the point where getting very accurate, realistic simulations is possible. There are half a dozen major hardware projects underway to bring VR to consumers. Large companies are investing billions of dollars into this technology, so it’s only going to get better over time. And the software support is even greater, with Unreal Engine, Unity and Source 2.0 supporting VR natively.

VR is not something that’s going to disappear in a few years. Quite the opposite, actually. Facebook invested $2 billion into Oculus, so that’s a pretty strong indication of commitment.

Do you have anything other than the Colosseum to offer? Can you do X next?

Right now we’re focusing on making the Colosseum of Rome as good as it can be. We plan to expand the area that you can explore and increase the amount of interaction with the world.

But this was never just about the Colosseum – it’s about using a new medium to explore history in better, more immersive ways. So we want to create dozens of simulations, spanning all of human civilization! We want museums and schools to be able to choose exactly what’s right for their audiences. So yes, we have more coming. Stay tuned.

Will I get queasy?

Maybe. Most people won’t, but this is a known problem that affects individuals. The companies that manufacture VR hardware are aware of this issue and are working to fix it. Once the final hardware hits the market by the end of 2015, this problem should be totally eliminated.

I work at a school or university and would like to use this. Can we set something up?

Yes, absolutely. We are happy to work with schools to get Colosseum Lives into the hands of students. Just send us an email.

How does licensing work?

We are ready to supply everything needed to bring educational VR to a mass audience. If you are a museum or school we will handle setup, maintenance, provide the software and even offer extra educational materials. You provide the space and the audience.

Licenses are generally offered for 1-year terms and we offer discounts for returning customers. The best thing to do would be to contact us so we can discuss your needs specifically.

We’d like to partner with you to make [Project X].

Great! We are open to creating custom experiences for museums, depending on the details of the project. It’s probably best to contact us so that we can discuss this in person.

Do you have any plans to translate into other languages? Spanish, for example, or French, or German, or…

That depends on demand. We’re certainly willing to partner with museums and schools outside of North America and translate Colosseum Lives if the demand exists. The best thing would be to contact us to discuss the details.

What technology are you using?

Colosseum Lives is built in Unreal Engine – an industry-leading game engine that’s been in continual development for over 15 years. As for the hardware, we’re waiting to decide between Oculus and HTC Vive, both of which should be ready by the end of 2015.